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Kaneva game spi
Kaneva game spi








Gleaned from a wide range of different sources, they are mostly self-reported and cover a multitude of differing definitions. It's worth stating that the approximate user figures are just that: approximate. Immersive online environments are a huge growth area, as demonstrated by the below round-up of 50 virtual worlds, ranked by approximate user numbers (with a few, for which I couldn't source viable user data, tacked on the end). However, there's much more to virtual worlds than Second Life. Second Life has hoovered up huge swathes of column inches and airtime over the past 12 months (see earlier post on the Second Life media frenzy) with only the occasional nod to World of Warcraft or Habbo Hotel.

kaneva game spi

If you relied solely on the mainstream media for your knowledge of online trends (more fool you), you'd be forgiven for thinking there was only one virtual world.










Kaneva game spi